Jekyll2023-06-01T01:44:40+00:00https://jeffish.com/feed.xmlJeff CrousePortfolio of Jeff Crouse: artist, hacker, teacher
FLORA2018-08-18T00:00:00+00:002018-08-18T00:00:00+00:00https://jeffish.com/projects/flora<iframe src="//player.vimeo.com/video/294465213" width="760" height="428" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
<p>Flora is an interactive installation created by a group of Unity collaborators in Brooklyn, NY. It was presented in August, 2018 at Java Studios.</p>
<h2>Credits</h2>
<ul>
<li>Jeff Crouse - Director, programmer</li>
<li><a href="https://vimeo.com/chenweichung">Jason Chen</a> - Video, Audio, Videography</li>
<li><a href="https://vimeo.com/user70856245">Joyce Zheng</a> - Prop Design</li>
<li><a href="https://vimeo.com/user62503952">Junyao Liu</a> - Environment Design</li>
<li><a href="https://www.nanadesign.co/">Yu Jen Chen</a> - Prop Design, Videography</li>
<li><a href="https://vimeo.com/user79506759">Ray LC</a> - Environment Design, Videography</li>
<li><a href="https://vimeo.com/liuchanglio">Lio Chang</a> - In-Game Cinematographer</li>
</ul>Glitch World2017-06-02T00:00:00+00:002017-06-02T00:00:00+00:00https://jeffish.com/projects/glitch-world<iframe src="//player.vimeo.com/video/220062557" width="760" height="428" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
<p>For <a href="https://www.greenpointopenstudios.com/">Greenpoint Open Studios</a> in 2017, I created a Vive experience and invited visitors to explore it. The experience was meant an experiment in which I attempted to build a world using only consumer-grade capture equipment, including the Occipital Structure 3D camera for environment scanning and Kinect for motion capture.</p>
<p>As you can see, it’s extremely glitchy, so instead of fighting against the reality of this low-quality 3D scanning, I decided to embrace it and try to develop effects and shaders that compliment the existing aesthetic. The result is a kind of self-portrait/portrait of my studio that I hope to translate into a full game some day.</p>Baron Samedi MR2017-06-02T00:00:00+00:002017-06-02T00:00:00+00:00https://jeffish.com/projects/samedi-mr<iframe src="//player.vimeo.com/video/221927257" width="640" height="640" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
<p>An MR experience created for <a href="http://www.campari.com/">Campari</a> and <a href="http://imprintprojects.com/">Imprint</a> to promote their new spiced Rum. Find a brand ambassador at a bar near you to try it out.</p>
<h2>Credits</h2>
<ul>
<li>Creative Director: <a href="http://www.aramique.com/">Aramique</a></li>
<li>Design Director: <a href="http://www.maumorgo.com/">Mau Morgo</a></li>
<li>Character Modeling: <a href="http://www.steveteeps.com/">Steve Teeple</a></li>
<li>Graphics and Effects: <a href="https://vimeo.com/larsberg">Lars Berg</a></li>
<li>Composer: <a href="http://www.garygunnmusic.com/">Gary Gunn</a></li>
<li>CG Animation: <a href="http://www.fauns.tv/">Fauns</a></li>
<li>Producer: Frederic Niederberger</li>
</ul>Baron Samedi AR2017-04-12T00:00:00+00:002017-04-12T00:00:00+00:00https://jeffish.com/projects/samedi-ar<div id="slides">
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<p>An AR app created for <a href="http://www.campari.com/">Campari</a> and <a href="http://imprintprojects.com/">Imprint</a> to promote their new spiced Rum. Download it on <a href="https://itunes.apple.com/us/app/baron-samedi-ar/id1220474984?mt=8">the iTunes App Store</a> or on <a href="https://play.google.com/store/apps/details?id=com.campari.BaronSamediAR&hl=en">the Google Play Store</a>.</p>
<h2>Credits</h2>
<ul>
<li>Creative Director: <a href="http://www.aramique.com/">Aramique</a></li>
<li>Design Director: <a href="http://www.maumorgo.com/">Mau Morgo</a></li>
<li>Character Modeling: <a href="http://www.steveteeps.com/">Steve Teeple</a></li>
<li>Motion Capture: <a href="http://toddjbryant.com/">Todd Bryant</a> and <a href="https://www.javiermolina.net/">Javier Molina</a></li>
<li>Rigging and Optimizing: <a href="http://salazarcaro.com/">Alfredo Salazar-Caro</a></li>
<li>Mocap Cleaning and End-Looping: <a href="http://acmeimages.com/">Christopher Caufield</a></li>
<li>Composer: <a href="http://www.garygunnmusic.com/">Gary Gunn</a></li>
<li>Producer: <a href="http://caitlinyburns.tumblr.com/">Caitlin Burns</a></li>
</ul>Invisible in Plain Sight2016-11-17T00:00:00+00:002016-11-17T00:00:00+00:00https://jeffish.com/projects/invisible-in-plain-sight<p><img src="/img/iips-flyer.jpg" style="float: right; width: 400px; padding-left: 20px; margin-top: -20px" /></p>
<p>Commissioned by <strong><a href="http://www.artconnectsnewyork.org/">Art Connects New York</a></strong>, <strong><em>Invisible in Plain Sight</em></strong> is an Augmented Reality exhibition developed specifically for <a href="http://seniorplanet.org/">Senior Planet</a> in NYC with work by artists who are also members of Senior Planet: Menny Borovski; Amy Epstein; Erica Feld; Arthur Fornari; John Leicmon; Anna Link; Marilyn Pappas; Geraldine Scalia; Henry Soto. The exhibition was conceived in collaboration with <strong><a href="http://publicartaction.net/invisible-in-plain-sight/">Amanda McDonald Crowley</a> </strong>and <strong>Sebastian Bach</strong>; works have been developed in collaboration with Jeff Crouse and <strong>Peter Lester</strong>; and Crouse had additionally developed the ArtConnectsAR app, built in the Unity game engine using the Vuforia AR platform, by which the exhibition is accessible (app store link to come!!).</p>
<p>The exhibition opens up a space to suspend disbelief and reimagine space in the built environment in New York City. Exploring the urban landscapes of the city including all of its nooks and crannies, Invisible In Plain Sight includes new ephemeral digital works specifically for the Augumented Reality app. Drawing on their experience as painters, photographers, sculptors, holographers, illustrators, and poets, the artists reimagine our cityscape.</p>
<p><a href="https://itunes.apple.com/st/app/jeff-crouse/id1176375571?mt=8">Download the app from the iTunes App Store</a> and then head to <a href="http://publicartaction.net/invisible-in-plain-sight/">Amanda’s site</a> for more information.</p>LitCar2016-10-12T00:00:00+00:002016-10-12T00:00:00+00:00https://jeffish.com/projects/litcar<iframe width="640" height="360" src="https://www.youtube.com/embed/A8jSdgT3Drc" frameborder="0" allowfullscreen=""></iframe>
<p>For more information, go to <a href="http://seethroughlab.com/projects/litcar.html">seethroughlab.com</a></p>Driven By Emotion2016-09-19T00:00:00+00:002016-09-19T00:00:00+00:00https://jeffish.com/projects/driven-by-emotion<iframe src="//player.vimeo.com/video/187023351" width="640" height="360" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
<p>For more information, go to <a href="http://seethroughlab.com/projects/driven-by-emotion.html">seethroughlab.com</a></p>Samsung TV Transports2016-06-15T00:00:00+00:002016-06-15T00:00:00+00:00https://jeffish.com/projects/tv-transports<iframe src="//player.vimeo.com/video/177394393" width="853" height="480" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
<p>See full description at <a href="http://seethroughlab.com/projects/tv-transports.html">seethroughlab.com/projects/tv-transports.html</a></p>Endec2016-05-13T00:00:00+00:002016-05-13T00:00:00+00:00https://jeffish.com/projects/endec<iframe src="//player.vimeo.com/video/168886039" width="853" height="480" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
<p>See full description at <a href="http://seethroughlab.com/projects/endec.html">seethroughlab.com/projects/endec.html</a></p>My Electric Objects2016-02-23T00:00:00+00:002016-02-23T00:00:00+00:00https://jeffish.com/blog/electric-objects<p>I’ve been having a lot of fun with my Electric Objects art frame for the past few months, and even uploaded <a href="https://www.electricobjects.com/users/jeffcrouse/found">some things that I’ve found, as well as some things that I made</a>. Here are a few that I’m most proud of:</p>
<h3 id="office-party"><a href="https://www.electricobjects.com/objects/27dm">Office Party</a></h3>
<p>This is one that I made myself in Unity using a very glitchy mo-cap plugin and a bunch of Asset Store models. I’m quite proud of it, but the Electric Objects community didn’t seem to like it much.</p>
<video autoplay="autoplay" loop="loop" poster="/img/blog/eo/OfficeParty005-00001.jpeg" width="205" height="364" src="/img/blog/eo/OfficeParty005.mp4" style="display: inline-block;"></video>
<h3 id="miralax"><a href="https://www.electricobjects.com/objects/pVon">MiraLax</a></h3>
<p>I kept seeing <a href="https://www.youtube.com/watch?v=MXuihBAA9LEc">this commercial for MiraLAX</a> on TV and was fascinated by the animation they concocted to illustrate how the laxitive works. So of course I made a little clip of it for EO.</p>
<video autoplay="autoplay" loop="loop" poster="/img/blog/eo/MiraLAX-00001.jpeg" width="205" height="364" src="/img/blog/eo/MiraLAX.mp4" style="display: inline-block;"></video>
<p><a href="https://www.youtube.com/watch?v=CQ4PO5OgGdc">Woah, this one is even better!</a></p>
<h2 id="found-gifs">Found GIFs</h2>
<ul>
<li><a href="https://www.electricobjects.com/objects/7Q68">Henry Says</a></li>
<li><a href="https://www.electricobjects.com/objects/er18">Glen Says</a></li>
<li><a href="https://www.electricobjects.com/objects/ZBa7">Celery Man</a></li>
<li><a href="https://www.electricobjects.com/objects/Dyzd">Chill Monkey</a></li>
<li><a href="https://www.electricobjects.com/objects/p16a">Server Room</a></li>
<li><a href="https://www.electricobjects.com/objects/0MW7">Dogtown and the Renaissance Boys</a> - I later found out this was by <a href="http://scorpiondagger.tumblr.com/">scorpiondagger</a> and have made EOs from a few of his gifs</li>
</ul>I’ve been having a lot of fun with my Electric Objects art frame for the past few months, and even uploaded some things that I’ve found, as well as some things that I made. Here are a few that I’m most proud of: